TEXTURE MAPPING
Oh, me!! I am pretty badly disconnected from the texture mapping. HOWEVER, I stumbled around and figured out how to create a non-symmetric object out of the symmetric object it once was. I then stumbled around A WHOLE LOT MORE to get the frontal projection of a JPEG PhotoShop image to line up with the UV map in Cinema 4D. I put a second roundel on the left wing.
The result is the Spitfire now has a left and right camouflage pattern like it "should-oughter". The ailerons are separate entities and know nothing about the wing material/texture so I suspect I will just "body-paint" them by hand ... if I can get a good hard brush edge. I used "frontal" projection which I believe will work for the wing and tail feathers but probably not for the fuselage. Then again maybe I can "pre-distort" the texture map in PhotoShop so that it will do a reasonable wrap onto a frontal projection of the fuselage. But maybe I should struggle with "unwrapping" the fuselage if for no other reason than to induce another migraine. There are several ways and I am sure I will wind up exploring all of them.
In any case ... here is the state of the camouflage treatment at this brief instant in time.
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