SUBTLE FASTENERS and PANELS
Remember
that I had black dots for the fasteners and black lines for the panel
edges? Here is the image.
This morning I did a little research and learned some things. I
knew I could change the nature of each row of dots but that would mean changing
details on about a dozen layers in PhotoShop one at a time. I took all of those “text”
layers made up of “period”, “space”, period and put them into a group. I
then changed the “blending mode” for that group with the underlying color
layers to “soft light” and varied the opacity (magnitude of the effect) to make
the Dzus fasteners more subtle rather than just solid black dots. Soft
light doesn’t change the color but varies its intensity at the dot
positions. The effect is to make the fasteners look like they had been
overpainted (which they are) and then worn a bit. I put the panel edges
and things in another “group” and can vary how “intense” that effect is
independently. The fasteners and panels can be adjusted independently and
all at once. There are about six “regions” involved in the so-called UV
map which makes the 3d surface into a squished 2d version and the fasteners
have to be positioned on the panels by making movements in PhotoShop and
checking the rendering in Cinema 4D by saving the PhotoShop image and then
reloading it into C4D and rendering. But it does all work.
What
remains to be done is to change the scale factor on the Dzus fasteners right at
the spinner in the aircraft long direction so that the fasteners are not
stretched by the curvature. No big deal. I now think I have one of
many possible workflow scenarios figured out to simulate fasteners and
panels. There is a lot more that can be done with PhotoShop as well as by
making so-called “bump maps” for the textures in Cinema 4D. This can go
on and on forever but the results so far have been very encouraging. An image of a subtle treatment of the Dzus fasteners and panel edges is shown below.
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