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Sunday, August 2, 2015

COMING IN ON ONE AILERON AND CROSSED CONTROLS

+Dale Jackson +harley harp 
Things do go slowly.  I have added a wing fillet.  It started life as a cylinder and got trimmed down to a concave 90 degree segment and then the orthogonal dimensions adjusted and the axis of 10 "cuts" moved to put each slice against the fuselage and wing on the two ends.  It will take some adjusting yet ... particularly under the fuselage at the end.  However, it doesn't look too bad and it certainly makes the aircraft look much more "natural".  I cut out a wing segment and made it into an aileron.  The mating "hole" in the wing trailing edge is yet to be done.  I have figured out how to do that without ending up with messy n-gons all over creation.  The "big deal" yet is to cut a cavity in the bottom of the wing for a wheel well.  I did it once and promptly forgot how.  I saved the file so I can use it to recall.

I have been working in "symmetry" for the most part.  Problem is: how do I do left and right details?  I suspect the procedure is to discard the "symmetry" half and then reproduce the remaining half mirrored and simply place them against each other so there are left and right halves that can be unique.  Now, you would think there would be a way to take a "symmetry" piece and preserve all of the points but make it a single element so that a different "paint" can be applied to the left and right.  I will bet there is but it is hidden very deep and things like that are NEVER covered by Lynda or others ... too simple in one respect and far to advanced in another.  Most of the tutorials are aimed at the most elemental operations.  Further, the "search" engines in "help" key on single words.  No context searching.  It is not exactly "google-ish".

I have put in and taken back out dihedral.  (It is quite interesting that the google/blogger spell checker does not recognize dihedral.  This happens to me a lot with my vocabulary.)  I want to keep the wing axis flat for working on the wheel well for now.  The control surfaces are turned for effect.  There is only one aileron and it is at cross purposes with the rudder ... the way to induce a spin.  Things are a bit bumpy and lumpy here and there but I verge on the ecstatic that I have persevered to this point.  The program is indeed quite "friendly".  All of this would be quite easy with just a little peer help ... like in a graphics arts organization.  But for a "lone wolf" it has had its painful moments.  (Actually more of a "Lonesome Polecat" re: Al Capp, "Lil' Abner" for you that remember the 50's like they were yesterday.)

AHA.  A bit of research reveals that the mesh convert command "current state to object" does indeed take a symmetry object and convert it into a single object (keeping the symmetry object).  That solves my left/right "painting" problem and allows me to make left and right variations to an otherwise symmetric "thing".


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