NEXT COMES THE SPINNER
Since the fuselage is looking reasonable it was time to add a spinner.
I have one nagging problem. Just at the shoulder level to the pilot a polygon of the fuselage is all alone joined to the rest of the fuselage on only two edges. That causes C4D to throw a "hissy fit" and generate an n-gon. Now, everything renders and looks fine. But the UV map of the surface is all "goobered up" because the adjoining polygon has five points. I have not discovered how to solve that problem and it "nags" on me. I have tried all manner of things but any action makes things worse and not better. Suggestions?
No comments:
Post a Comment